/*    
    OpenMheg - A free MHEG-5 library
    Copyright (C) 2008 Dharmesh Malam

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;

namespace GUI.Renderer.GDI
{
    public partial class MHEGPanel : UserControl
    {
        private GDIRenderer renderer;
        //public MHEGPanel ()
        //{
        //    InitializeComponent();
        //    this.SetStyle(
        //    ControlStyles.UserPaint |
        //    ControlStyles.AllPaintingInWmPaint |
        //    ControlStyles.OptimizedDoubleBuffer, true );
        //}

        public MHEGPanel ( GDIRenderer gdi )
        {
            InitializeComponent();
            this.SetStyle(
            ControlStyles.UserPaint |
            ControlStyles.AllPaintingInWmPaint |
            ControlStyles.ResizeRedraw, true );
            this.SetStyle( ControlStyles.OptimizedDoubleBuffer, false );
            //ControlStyles.OptimizedDoubleBuffer, true );
            renderer = gdi;
            
        }

        protected override void OnPaint ( PaintEventArgs e )
        {
            if ( renderer!=null )
                renderer.Repaint();
                
                //renderer.Redraw(e.Graphics);
        }

      //  protected override void OnPaintBackground ( PaintEventArgs e )
      //  {
            //if ( renderer != null )
            //    renderer.Redraw();
      //  }
    }
}
